![]() in the fallout2. Now change the entries for critter.dat, master.dat, patches, music, etc. Ok so I recently brought Fallout 1 and (seeing that it is the first old timey RPG I have played) want a modded character which will make it easy for me to figure out game mechanics etc. You need to have the Fallout2.exe AND fallout2.cfg file in the mod folder. Put all mod files into this folder as if you would overwrite Fallout 2. IGN shows you how to manually install mods for Fallout 4.You can also install mods via Nexus Mod Manager. Add the following lines to your Fallout4Custom. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++ ). ![]() How that affects your saved game is a different issue, but mod authors are pretty good about telling you how to keep from messing up your save. Now create the mod folder in your Fallout 2 folder. Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4' Within this folder youll find a number of. ![]() I can't speak to FOMM as I haven't used it, but for NMM and MO, it's basically just clicking uninstall. Can someone explain how to accomplish this step Thanks. Mod managers (NMM and MO) do that for you by either preserving the originals or by running in virtual Data folders so that the vanilla files don't get overwritten. You can activate this in the Fallout Mod Manager Mod (FOMM) or by using the Archive Invalidation Invalidated mod: I am unable to get FOMM to run at all (crashes immediately upon startup), so it looks like I need the Archive Invalidation Invalidated mod. The catch is going to be that you probably didn't make backup copies of the vanilla files that they overwrote, so in order to completely remove those kinds of mods, you'll basically need to uninstall and reinstall the game in order to put it back to its vanilla state. ![]() Originally posted by marstinson:For manually installed mods, the process is basically to reverse what you did when you installed them.
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